Setting up your development environment
Build Unreal Engine 4.20 with the GoogleARCore plugin from source code by following these steps:
Gain access to Epic's GitHub repository.
Clone the google-ar-unreal repo with the following command:
Alternatively, developers with an existing Unreal Engine 4.20 repo can merge the
Caution: Unreal Engine 4.20 includes an older version of the ARCore plugin. To use ARCore 1.7 , you must get the latest ARCore plugin from Google's fork of Unreal Engine.4.21-arcore
branch to their own branch with the following commands:Build Unreal Engine from source.
- Make sure to choose your operating system in the first step.
- Prevent setup from overwriting the included Google ARCore binary files with the older files provided by Epic. Select
n
when you seeWould you like to overwrite your changes (y/n)?
.
Set up the Unreal editor for Android development by following the Android Quick Start. Make sure you install Android SDK Platform version 7.0 (API level 24) or higher.
Note: Unreal Engine 4 (UE4) uses a special version of the Android Software Development Kit (SDK), called CodeWorks for Android. You must install CodeWorks, as described in Unreal's quickstart, even if you have already installed the Android SDK and NDK through Android Studio.You will need to get the Unreal HelloAR sample project. You can either:
Download the sample project repository and extract it.
-or-
Clone the repository with the following command: 3d christmas wallpaper downloads.
You will need a supported Android device.
Jan 29, 2013 Unreal Engine 3 is extremely scalable and packed with the same tools developers use to create best-selling games, training simulations and cinematic content. Epic’s Unreal Development Kit (UDK), available for free download, ships with the same tools and technologies used to create Epic Citadel for iOS. Anyone can build and ship. Developing games for the Android platform. IOS Game Development. Download from UE4 Forums. Welcome to the new Unreal Engine 4 Documentation site! We're working on lots of new features including a feedback system so you can tell us how we are doing. It's not quite ready for use in the wild yet, so head over to the Documentation Feedback. Developing games for the Android platform. Welcome to the new Unreal Engine 4 Documentation site! We're working on lots of new features including a feedback system so you can tell us how we are doing. Mar 27, 2018 Whats the latest android SDK version that's supported in Unreal? I'm trying to build an AR app for my Galaxy S8 that has Android SDK 8.0.0 (oreo) installed, I have that corresponding SDK-26 installed on my pc but the camera doesn't work properly when i build it. 4.19 Android SDK: SDK API = android-26, NDK level = android-19. Jan 04, 2019 Unreal Engine 4 is a complete suite of game development tools made by game developers, for game developers. From 2D mobile games to console blockbusters and VR, Unreal Engine 4 gives you everything you need to start, ship, grow and stand out from the crowd. Unreal Engine 4 supports everything mobile. Unreal Engine 4 (UE4) uses a special version of the Android Software Development Kit (SDK), called CodeWorks for Android 1R6u1. This version of CodeWorks for Android is the easiest way to setup the SDK and Native Development Kit (NDK) needed to develop Android projects with UE4. Depending on which type of Android device you are developing for, you may need to install additional Android SDKs so that your Unreal Engine 4 project will run. In the following document, we will take a look at how to go about installing additional Android SDKs.
Prepare your device
To prepare your supported device, enable developer options and USB debugging.
Open the sample project
In Unreal Editor open the HelloAR sample project.
Set up Android development settings
Unreal Engine 3 Android Download
In the menu bar, click Edit > Project Settings.
In Project Settings, under the Android SDK platform, make sure all the paths are set correctly to your Android SDK and Android NDK installations. Set the SDK API Level to 'matchndk'. Then set the NDK API Level to android-24 or higher.
Build and run the sample app
Package the HelloAR project. In the menu bar, select File > Package Project > Android > Android (ASTC).
A dialog box will appear. In that box, create a new folder called Builds and click Select.
Unreal begins packaging the project and displays the progress in the status window (lower right-hand corner). For details on the packaging process, see the Output Log window.
Once the project has been packaged, make sure your device is connected to your machine. Open the Builds folder and double-click the file
Install_HelloARUnreal_Development-armv7-es2.bat
(if you are using Windows) orInstall_HelloARUnreal_Development-armv7-es2.command
(if you are using Mac) file to install the project on your Android Smartphone.After the install is completed, look for an app called HelloAR UE4 on your device and launch it.
As you move your device, the app automatically detects flat surfaces and draws a diamond grid. Tap the grid to place an Android robot on the surface.
Next Steps
Unreal Engine Mobile Games
- Learn how to Enable ARCore in your app.
- Use Augmented Images to build apps thatcan respond to 2D images, such as posters or logos, in the user's environment.
- Target your apps to iOS or Android and use Cloud Anchorsto create AR experiences that Android and iOS users can share. See theQuickstart for Cloud Anchors in Unrealto get started.
- Learn more about Unreal Hand Held AR platform development
- Review Runtime considerations.
- Review Design guidelines.